Sunday, February 24, 2013

Cursed Shore Karma Farming Guide



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Overview
In this Cursed Shore Karma farming guide, we highlight the optimal route you should take when circling Cursed Shore and if you follow the principals we laid down in our Fastest Way to Farm Karma guide, this method should see you earn a significant amount of Karma in a very short period of time.

Preparation
1. Ensure that you have all your +Karma modifiers active (Karma Booster, Ice-cream, Karma Banner and Guild Economy Tier 4 Upgrade). As these buffs provide 75% extra Karma, a single event will yield around 680 Karma.

2. Guest onto a “Very High” capacity server. Doing this ensure that events trigger constantly.

3. Equip a swiftness skill or movement signet. Without one or both of these, navigating between events can be a slow and laborious process (that increases the likelihood of you needing to way point). If you’re one of the games professions that have a movement signet, you’re in luck as this makes combing the Cursed Shore incredibly quick and easy.

4. Have at least 20 silver. I say 20 on the basis that you may need to use Way points regularly, which can cost as much as 1 silver per jump. Completing events and looting items should allow you to break even, but it’s a good idea to have some funds ready. buy GW2 items

Route Planning
The choice as to where to start in the Cursed Shore is entirely your own, but my best recommendation would be start in the middle. Meddler's Way point (number 5 in the image below) is a good location to begin as it is central to several repeat events that trigger constantly. In many ways, the best course of navigation is to then follow a sort-of figure of eight, up and down the main shore land, avoiding Cathedral of Silence over the water (number 8 in the image below).

The reason why I say avoid this location (which leads to Grenth) is that in terms of efficiency, it's very time consuming. The Way point if you die is far away, or often contested and the surrounding area is littered with risen. While taking part in the Grenth event can be fun, it's very long winded and all too often ends in failure. Below and highlighted in orange are the seven locations you should regularly visit, by following the 8 pattern.

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1. Defend Priory Explorer Plinx: As a meta event offering 4 stages, which follows the northern coastline, Defending Plinx is actually quick and painless. All you need to do is escort her in her Golem as she makes her rounds.

2. Defend Penitent Way point: A simple and common defensive event. Risen will continue to attack the Way point for a short period of time which you must defend. The most difficult part of this is actually "tagging" enough risen to abide by my 75% rule. Once you've reached this, you should leave if others are easily clearing it.

3. Defend the Pact Camp at Shelter's Gate: As part of the meta event from above, this event also requires you to defend a single location. The risen tend to come from the southerly and westerly paths leading to the camp, so be sure to drop your area of effect spells there. As per number 2, you don't need to stick around here if you've killed a good handful of risen.

4. Secure War master Jofast's Camp: Another defensive event that sees packs of risen, and risen gorillas (accompanied by shades) attack the camp in an attempt to steal supplies. The easiest approach here is to simply stand in the entrance, using area of effect skills on the risen as they arrive. You should be aware that some shades will materialize inside the camp to attack the NPC's so be sure to kill them if others aren't.  sell Guild Wars 2 gold

5. Champion Ooze & Halla Corpse flayer at Meddler's Way point: There are two events here that trigger repeatedly. The first (Champion Ooze) spawns a little north of the Way point and the second (Halla Corpse flayer) just south of the Way point. Where the Ooze is concerned and if others are already attacking it, just hit it around 6 to 8 times to secure a gold contribution. In Halla's case, this is a protracted event due to many people failing to understand it's concept. In simple terms, Halla will be attacked constantly by a huge number of risen. The longer you kill these risen, the longer the event will go on for. All players should be doing is killing a handful of risen to secure your gold contribution and then letting Halla die (so the event ends). Unfortunately, players insist on killing the risen before they can harm Halla (this is easily done as she has a huge amount of health) meaning the event goes on and on.

Due to this, just attack 10 to 15 risen and leave the area in search of other events. Moving on from this event quickly allows you to find out other events but still allows you to secure the full Karma when it does eventually end. Don't get sucked into continually killing the risen (as tempting as it is!)

6. Gates of Arah: This is a large and prominent meta event which involves 7 stages. The most common stage people encounter is the last where the Pact need to hold the Gates of Arah. If the event is at the stage, you're in luck as you can simply Waypoint in and attack the risen. The only lengthy part of this meta event is the very first, where players have collect scrap metal for Dexa. If you're on a Very High capacity server (as you should be!) it's still relatively painless.

7. Captain Rotbeard & Megaladon: You can find Captain Rotbeard in the bowels of the abandoned boat where the skill point is located with the event easily completed with four or five people. It's definitely worth announcing on /map chat when he appears as people sometimes forget both he and Megaladon are there. Megaladon is a giant shark that spawns in the water just to left of Rotbeard's boat. All you need to do here is keep Megaladon at a distance, ensuring you dodge his charge.

Please Note: It should be stressed that these are not the only events in Cursed Shore. This route of "8" up and down the Cursed Shore coastline will expose you to a multitude of other, less common events. The purpose of this path is to guarantee you encounter events with the above 7 being the most common that I have encountered.  cheap Wars 2 gold

Summary
Ensure before beginning your Karma farming that you have all the preparation in place, this includes the Boosters and funds necessary.
The figure of "8" path, up and down the Cursed Shore is a guide for events that commonly appear in or a little outside its radius.
Visiting the 7 key locations marked on the image above will ensure you encounter events.
Cursed Shore has a significantly great number of events than those listed above and you might find on your server that some trigger more than others.
Don't forget to ask in /map chat for help, or to ask where events are. This is what your money is for - to quickly Way point nearby!

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Wednesday, February 6, 2013

Evolution of Combat Improvements


 


Our latest batch of Evolution of Combat updates is here, in accordance the amazing feedback we've received from you on the forums. Thanks once again for your ongoing passion for the game, interest and willingness to offer us your ideas.

Today, we've released the following changes:
Reduced armour rating of all Dungeoneering enemies
We have reduced the armour rating on low-mid level Dungeoneering enemies. This means that even if you don' t have the best gear to fight every single monster you meet, you'll still be able to hit and damage them to make progress. You'll still need to stock up on good food for healing, though, as they'll do just as much damage as before. sell cheap diablo 3 gold

Dragon life point reduction:
Green, blue, red, black, bronze, iron and steel dragons have had their life points reduced, so Slayer assignments for dragons won't take as long as they did.
No more instant adrenaline loss during actions, and a new way to stall adrenaline:
You'll no longer find your adrenaline being instantly drained to 0 when performing actions that delay your character, such as opening doors in Dungeoneering or when exploring the Barrows. With this fix, you'll no longer be able to stall your adrenaline by talking to or interacting with an NPC such as a familiar, but you can still keep your adrenaline topped up by using combat abilities which do not require a target.

Resonance:
Resonance - while just as good at absorbing damage as it's always been - no longer heals you on special attacks from major bosses. Examples include Nomad's Disintegrate, or the Kalphite King's Burrow/Emerge attack. So, while it'll still help you avoid big hits from bosses, you won't be able to use it for healing, making food much more important (and valuable) for boss fights. Note that it still heals when fighting regular enemies.

Berserk:
Berserk now halves your effective armour rating for the duration, as well as doubling the damage you deal and receive. It's still a great way to boost your damage, but you'll need to be careful using it, even against weaker enemies!

NPC vs NPC missed hitsplats:
We've stopped the miss hit splats from displaying over familiars, when they miss with special attacks used against an NPC. This issue led some of you to believe that the steel titan familiar was attacking itself when it used a special attack.
In addition to the above, we're working on the following. Watch out for these awesome EoC updates, coming soon:

Weapon style damage normalisation:
Thanks to your feedback, we're now looking at bringing the dual-wielding and two-handed weapon styles onto the same level of power. sell cheap runescape gold

Improved influence of combat stats on weapon accuracy:
We are developing and testing a change which increases the effectiveness of a weapon beyond its level if you've levelled up beyond its requirement. This'll make levelling up a more noticeable improvement in these cases, and it'll prolong the life of your older weapons, in case you can't get hold of your next weapon upgrade as soon as you hit its level requirement.

Dungeoneering boss selection tweaks:
Alongside the change to bring the armour rating of Dungeoneering bosses, we are looking into the how the game chooses enemies for Dungeoneering and optimising the process, to ensure you get a challenge appropriate to your level every time.

All this is coming soon, but we still need to hear from you on what you want to see in the EoC. Please continue to give us your feedback on the forums!
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Sunday, January 27, 2013

Ragnarok Online: Double monster Drops and EXP for the week


 

Two special events running this week make it the perfect time to join up and make your mark in Ragnarok Online.

Event 1: Double monster Drops and EXP for the week
To say "Thank You!" for voting Ragnarok Online as #1 game on the MMOSite Reader's Choice we have double monster EXP and drops active until January 29th. The game currently requires no subscription to play.

During these double EXP/drops events, the amount of EXP that monsters give when killed and the percent chance of obtaining items have been doubled. For you monster hunters out there this means that ultra-rare monster drops like weapons, armor and cards are twice as likely to drop.buy Zeny

Event 2: Get A Jump Start
Are you just starting out in the game or do you have a lot of novice or first class characters you've created but haven't spent much time leveling? This event on both Classic and Renewal will help new characters get over the first hurdle towards mid and high level play! To make the Jump Start event possible, the EXP requirements for character and Job levels to advance to the next level have been slashed in half. This event will run until January 29th, 2013. Cheap Ragnarok Online2 Zeny

These two events don't conflict with each other so from new players to existing veterans can get their low level characters started in a flash. With new events going on every week, it's the right time to jump in and get involved. See you in the world of Rune Midgard!(1)






Wednesday, January 16, 2013

RuneScape offers limited-time Premier Club memberships


 
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      2013 is just around the corner, and RuneScape has big plans for the year, including another huge update and plenty of new content. To make sure that no one misses out on the updates, Jagex is introducing a special set of membership packages for a limited time. Called the Premier Club, these memberships come in tiers -- bronze, silver, and gold.

      Each tier grants special bonuses and benefits; some bonuses include a 10% store discount, RuneCoins, beta access, and armor. The gold package also grants all 2012 promotional items. The bronze package gives three months of membership for $21.95, the silver is six months for $39.95, and the gold lasts 12 months and costs $74.95. Buy Runescape Items

     If you want to get your hands on one of these packages, you'll have to act fast. Players must subscribe to RuneScape between December 20, 2012 and January 31, 2013 in order to take advantage of this offer. For more details, check out the official FAQ.

Tuesday, January 8, 2013

Guild Wars 2 : LFG App Released to iTunes




    The team behind the Guild Wars 2 LFG app has announced that the latest version is now available for iOS devices and has been released on iTunes.

    The easy way to find a group. Find groups for dungeons and events in Guild Wars 2.

Great way to find a group even across different home servers.
No need to stand in Lions Arch spamming chat for a group
Quick way to advertise you are looking for a group or find that last needed member.  buy or sell GW2 gold     cheap C9 gold      Dofus Kamas à bon marché
Note: You can group with others no matter what server they are on. You don't need to be on the same home server. Only thing to note is European vs North American servers. You are unable to play across regions.

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Monday, December 31, 2012

Address or translate a document


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CancelEnglishChinese (Simplified)SpanishAlpha
The Dragon Valley Pa body two concepts and how to use PK players

A attacks a hard straight: a skill or level standing immobile. Caused by the length of time he heads off. Called stiff.

Hard straight resistance: can shorten the time of hard straight cause. But there are a limited value. Can not be fully immunized. Such as a fatal blow can only reach the upper limit is 89%. Hard straight resist the higher, the less hard straight backwards time cause you.

Pa body: namely super armor. Any one of the skills can produce different super armor.

The destructive power of super armor: any attack can be caused by different super armor destructive skills at the same time produce super armor when.

The following details in a super armor and super armor destructive. And stiff.

Example: Ares flight impact super armor 100. The super armor destructive 80. Sage Sunder super armor 70. The super armor destructive 80. The shield red super armor 70. The super armor destructive 40.

Super armor and super armor destructive in the rise and fall prevail. Above said values ??are the highest values.

Now say one of the principle. God of War 3 seconds maneuvers. Action is. Ready - Charge - Charge maximum - attack - is completed. Sunder's action time for one second. Action to prepare - before the collision - a heavy blow - is completed. The shield red action to prepare - before the collision - Finally, look up the fight - finished.

Obvious. Ares flying super armor is obviously higher than Sunder super armor destructive. So why can rip flights? There are super armor is there?

Already mentioned, a super armor and super armor destructive on appreciation. Starts to rise from 0 and only the highest values. In the drop down. Flying super armor. The highest value at the moment ready to attack. Is ready - Charge maximum value will be within 2 seconds from 0 to rise to 100. Then attack it when super armor within one second from 100 down to 0. Finished. This is a skill of the multi-segment operation. Super armor are subject to change. Sunder order to rip the flight. Then flying super armor did not rise to 80 when that is ready to move or Charge action is not yet complete when broken open. Can also be in the the release moment super armor decline instant Sunder reaches its maximum and that is a damaging blow that look. Can be broken open. However, the effect of flight there. The flight also left a little super armor destructive. But broken less than the Sunder super armor.

In said Sunder. The total time of 1 sec. The first time of the collision. The super armor destructive in 0.4 seconds from zero to 60. Then forward a damaging blow. Will rise from 60 in 0.3 seconds straight 80. Once on shore, there is no effect of attacks hit super armor destructive instantly cleared. But still super armor. Not instantly cleared. Below in super armor.

The destructive power of super armor and super armor is a skill. But not necessarily destructive power of super armor super armor skills there. The contrary is established. Must have super armor in a super armor destructive skills.

Sunder the super armor changes: the preparation - impact from 0 to 60. Impact - heavy look by 60-70 in 0.2-0.3 seconds after the action know your uniform down to 0. This action, there are three functions. There is. Super armor can be covered. But it is not completely covered. Sunder finished super armor meters also have to be reduced to 0. Connected to a shield of red. Changes in super armor 70-30 (this time shield red) -70 (the highest super armor red shield). However, our actual shield red super armor in Sunder down to 40. Manifested shield rushed from the beginning of the 30's super armor action. This is a super armor can be covered. But it is not completely covered.

In the talk about the the super armor destructive and hard straight relationship. When Super armor destructive greater than the super armor. Be the other cause backwards movement. Backwards the length of time and how much hard straight object hard straight resistance. And the maximum value is not immune.

Thursday, November 8, 2012

Occupation explain

[Reconnaissance] (1)


Ranger sword and bow as a weapon, with a high agility, while avoiding enemy attacks launched unexpected counterattack. Ranger powerful skills and fatal injuries, can knock down the enemy in an instant.
Ranger the most attractive part is the bow distant enemy slows movement speed and skills have continued to decrease injuries. If you do not want to battle, the game can also take advantage of the stealth skills to hide themselves to avoid unnecessary battle. Ranger can also open a precious treasure chest.
To a certain level after full-time to become a very strong ability to kill Star the star bow or melee.
1) bow star: (2)


Star bow with corresponding tactics depending on the situation, you need to set the trap moment, you need to use a bow and arrow instant need instant recovery to miss every moment can be called excellent bow star. Star bow in order to cope with a variety of conditions, must constantly aware of your surroundings, and the need for precise fighting techniques. Although the operation is a little more difficult, but the star bow can use all of their skills have put into fighting the charm career.
2) to kill the star: (3)


As the assassination of technical experts, to kill the star quietly hidden close to the enemy and attack the vital parts of the enemy to bring great harm in an instant. Kill Star strategy can be classified into the niche behind the enemy "and" instant to great harm. Although it is a very simple strategy, but kill Star technology is endless. So looking for effective fighting method is to kill the star key to victory or defeat. (4)